
Rainy Day
Made this cinematic to evaluate and demonstrate the capabilities of Unreal Engine 5's simulation tools, procedural rain, specifically leveraging Niagara FX and physics systems within Sequencer for real-time VFX integration.

Production Pipeline:
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Unreal Engine 5 (Scene assembly, Animation, Camera, Lighting, Sequencer, Rendering)
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Maya (Groom, Rigging)
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Eleven Lab (Voice Over)
Lighting
Redesigned the scene's lighting from scratch to dynamically showcase a 'Easy Rain' real-time rain system, leveraging Unreal Engine's rendering capabilities to enhance atmospheric immersion.
Original Marketplace asset: https://www.fab.com/listings/9990bed5-60e8-4cbb-b03a-7cabd82cdf7f

Maya XGen - Unreal Engine
Modeled and groomed character hair assets in Maya, then implemented them in Unreal Engine using XGen interactive groom workflows and UE5's hair shading system.

Niagara Effects Breakdown
Designed a complex magic spell interaction by layering and blending multiple Niagara effects in sequencer. Combined elements like particle emitters, ribbon trails, and dynamic lighting to create a cohesive and visually striking effect





