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RescuE

2025

In the deep silence of a derelict spacecraft, Sergeant Belica's rescue mission becomes a fight for survival when she provokes a powerful, mechanical guardian. Her only chance for escape lies not in firepower, but in uncovering the deeply hidden humanity within the machine.

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Choreographed the whole cinematic elements in this sequence, which includes story, direction, animation, camera work, lighting, and sequencing.

@Female character design: Used Metahuman to created Face + For Body armour used https://www.fab.com/listings/6f3a45fb-b5fe-4866-9a60-de315301f75b

@Robo bear: Maya X-Gen for Groom + Used (https://www.fab.com/listings/2e32cbb8-b415-4c39-962f-a687c64263bd)

@Baby Bear: Fully Modeled + Groom

@Kseniia Vengsar: Sound Designer

Production Pipeline:

  • Unreal Engine 5 (Metahuman Character Design, Scene assembly, Control rig, Animation, Lighting, Sequencer, Final 4K Render)

  • Maya (Final polishing animation, asset preparation)

  • Adobe Premier for editing and After Effects for colour correction.

  • Eleven Labs (Voice-over synthesis)

BREAKDOWN

Line of Action

Inside UE Breakdown

Directed and choreographed character performances in-engine using Unreal Engine's native animation tools (Control Rig, Sequencer) to ensure dynamic line of action and compelling cinematic staging.

Lighting and Set Dressing

Leveraged marketplace assets and set dressed the whole environment from scratch, modifying them through custom texturing, lighting, and integration to achieve the desired cinematic quality.

Original Marketplace asset: https://www.fab.com/listings/e55bb035-8720-487f-8a36-4ce50d16f344

Character Animation

Used Unreal Engine for initial blocking, Spline and Mocap Integration

Responsible for the full animation pipeline—from initial blocking of key poses in Unreal Engine, used Maya to final polish and then engine integration. Focused on conveying realistic weight, tactical movement, and emotional intensity.

Used Maya for further polishing animation

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Character Rigging

Maya Control Rig

Specialized in character rigging using Autodesk Maya and Unreal Engine. Leveraged the strengths of both software packages to create robust and highly animatable rigs, resulting in smoother and more efficient animation pipelines.

Unreal Engine Control Rig

Designed Custom Groom

Sculpted and authored high-fidelity fur groom for the bear character using Maya XGen. Developed descriptive curves and guides to define the fur's length, density, and flow, establishing a cohesive and believable look for both hero and secondary bears.

                                                     © 2025 by           White Minotaur

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